Recently I was asked to give a presentation about the Korean avatars market, trying to understand the craze and predict other mobile markets’ behavior. Knowing it might interest some of you, I’ll be publishing the content of the presentation at this blog. Due to the length, I’ll be posting it in a few parts every Thursday.
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Email, IM, VoIP, P2P file sharing, online social networks etc’... we all use these to communicate with other people. It makes our lives easier, it extends our availability (and our working hours) and it makes us manage more "mediated" relationships than we used to have in the past; meaning we communicate more through emails\mobiles\IM and less in person, face to face. Having said that, we should examine the influence of these medias on our lives and what we gain from them.
One of the key attributes of the internet is that users are liberated from their body, age, sex and occupation. For many, this is a major attraction while others loathe the lack of boundaries. Either way, users need to supplement information that otherwise can be gathered easily, like age, sex, personal traits etc’. To do so, users adopt a personal referent that stands for them over the web. It can be a screen name, a user ID number, an email address… Yet many users find that a graphical representation provides a better service for this purpose.
That graphical representation is what we call an avatar. An avatar can be based on the user’s physical appearance as close as possible, if not identical, to how he\she is seen in real life or, in contrast, present a desired but imaginary appearance; a manga fairy, a medieval warrior, cute Hello Kitty... Anything or anyone. Thus, avatars empower users. Avatars are users’ alter ego.
Also, users can change their avatars frequently to better fit their mood and the actual settings.
Scholars have found major interest in the self-representation over the web mechanism, and dealt a lot with the following questions:
- Does web self-representation resemble to the real-life self-representation?
- How users manage consciously and unconsciously their self-representation over the web?
- What message users want to promote about themselves?
- How users read and decode this visual information?
Moving to South Korea...
South Korean users were the first to adopt avatars as their web representation and very rapidly it has turned to be a very prosperous market for avatars providers. To understand this phenomenon we should look into the South Korean connectivity culture. So don’t forget to tune in next Thursday for the second part.


Great overview :)
I think that web self-representation resemble to the real-life self-representation to certain extent. In both we want to give the other the best impression possible about ourselves.
The difference between web and F2F self-representation is the user's illusions about the counterpart. Since we don't have a visual representation we tend to fulfil the image we have about the counterpart according to our desires.
I don't remember where I red a funny comment about an ex-convict saying to his chat partner - "I haven't gone out much lately" and she thinks to herself - "great, a homy man...
Posted by: Sara | Wednesday, October 11, 2006 at 12:08